Developers: Jani Fučka
Tine Grbec
Gašper Čefarin
Location: Ajdovščina, Slovenia
Release Date: 2021
Status: In development, playable demo
Genre: First-person Puzzle Adventure
Platforms: PC
Languages: English
Press Contact: planetrealmgame@gmail.com
Set in a beautiful world of colorful tiny planets, PlanetRealm takes you on a puzzle solving treasure hunt through mysterious vines, mazes and forests.
Hop from planet to planet and keep your eyes peeled for clues unraveling the path to the legendary Hidden planet and it's lost fortune!
Game will immerse players in its distinct low-poly, cartoonish looking world with a relaxing atmosphere and variety of interesting puzzle mechanics like planet-rotating and vine-activating mechanisms, maze planets, and perspective-based puzzles.
In development by three friends who never made a game before and started this side project to learn various aspects of game design.
After becoming friends in high school, Tine and Jani ended up as roommates in the second year of college. One enjoying programming, the other 3D modeling, now spending more time together and both loving videogames, it wasn't much of a surprise that the thought of making a game together eventually came up.
Plenty of ideas were thrown around, some of them still shelved for the future with too big of a scope for the not-yet-developer's first project. In the end, they settled on the game world design, inspired by a random photo posted on Facebook (if you look hard enough, you can find the image in the game!), a world of tiny planets connected with magical-looking vines. They brainstormed from there and decided to fill it with puzzles that take the player on a treasure hunt adventure.
Between studying, gaming, Star Wars and LoTR marathons and learning the ins and outs of game engine from scratch, the beginnings of the project were slow but started picking up towards the end of 2017. At this point the developers focused on first producing a playable demo and invited the third musketeer from high school years, Gašper, to work on game's sound effects and music.
The demo was slowly coming together through 2018, with work limited to the guys' spare time and varying from 10 hours a day to 2 hours a week. It was quietly launched as alpha on itch.io on 18th of April 2019. After a short break from development the developers gathered feedback players left on the demo and started polishing it up for the game announcement in October 2019.
Jani Fučka
Game design
Level Design
3D modeling
Graphics
“I discovered the world of 3D modeling while still in elementary school and started playing around with it as a hobby until it eventually became useful during my landscape architecture studies.
As a kid, I wasn’t spending too much time on the computer but then started gaming more in high-school. My favorite games were always those with strong narrative, the ones that make you feel like you’re reading an interactive book and I started toying with the idea of how cool it would be to be able to build something like that.
Due to my study background, I’m using SketchUp for 3D modeling, and other software like Photoshop and Illustrator. "
Tine Grbec
Game Design
Code
Graphics
“As far back as i can remember, i always wanted to be a programmer, i’ve spent my childhood playing all types of games, always looking at how they designed different mechanics or story elements, When I gained access to different development tools I started making mods for some of my favorite games such as Quake2, Morrowind and Oblivion.
During my college years I spent a lot of my time simply integrating random projects from my programming class into the Unreal and Unity engines, and expanding them into simple games.
I’m currently mostly using C# and Python, but I’m also fluent in handful of other languages.”
Gašper Čefarin
Sound Design
“I’ve started playing the guitar when I was 14 and that’s when I started exploring the world of music. The guitar eventually led me into composing music and later on into mixing and recording.
Throughout the years I have also acquainted myself with some other instruments.
Although music (and everything it encompasses) is just a hobby for me, I’m very passionate about it.
I’m using software like Reaper, Audacity and FL studio to tweak those sinus waves to my liking.”